Review: Neon Lords of the Toxic Wasteland
Ever wanted to know what it would be like if Mad Max and 80s pro-wrestling had a baby? Have you ever wondered what it's like to be bodyslammed into a pile of 80s references? Well, wonder no more, because I give you Neon Lords of the Toxic Wasteland!
This is an offering from designer Brian Shutter, with awesome art by Mustafa Bekir. This rpg is a modified take on the D&D Black Box rules, which means its D20 based and fits squarely in the OSR (Old School Rennaissance) wave of games that we've been seeing recently. This was a promo copy, so it was only about 65 pages long, but it contained almost everything you'd need for a full fledged game of NLotTW.
As for the system, it has seven stats that dictate your various strengths and weaknesses. Those stats are determined by a series of 3d6 rolls. Those stats are called things like: Burliness, Brains, Attitude, Prowess, Fortune, and Sleaze. There are also four saving throws called: Grit, Agility, Resolve, and Death. One of the features that makes the game so deadly is the introduction of "Neon Blast Rolls" which are exploding damage dice. If you roll a 6 on any damage die, you get to re-roll and keep adding to your damage. It uses class-based ability points to allow specific character classes to power their unique abilities and be especially rad at a specific thing. This also uses Fortune Points to enhance any ability. While this initially seems redundant to the class ability points, it creates a system where you can either have consistency in one area, or inconsistency with a broader range of things to excel at. Classes are The Death Bringer, a fierce warrior who's skilled in melee combat; a War Wizard, who has made a pact with an infernal being to have magical powers; a Night Stalker, who is a stealthy assassin that can find weaknesses in an enemy's armor; a Star Spawn, which is a psychic alien; Dwarfling, which felt like a cross between classic fantasy Dwarves and Halflings; a Holy Smiter, which is a religious zealot dedicated to extuingishing alien and demonic threats; Cosmic Barbarians, who are He-Men jacked up on space 'roids; Cyberskins, who are robots that have emerged from a long forgotten time; and Skull Jammers, who hack for a living. On a final note, the system also provides several useful tables that a Neon Lord (the Gamemaster) and their players can reference.
Overall, Neon Lords of the Toxic Wasteland seems like a super fun rampage through a gonzo world of 80s nostalgia. It seems well written and the art is evocative of the themes. I enjoyed reading this one because I was privy to the references. I suggest giving it a try even if you're not as invested in the rules. There's plenty of great themes and ideas that you can take away.Pros: Great writing, evocative art, gritty, stylized themes with mechanics to match, and over the top carnage!
Cons: If you don't like old school D&D, you might not be as interested. If you're not interested in the 80s or weren't a child in that era, you might not get the references.
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